60 lines
2.5 KiB
C++
60 lines
2.5 KiB
C++
/*!
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**************************************************************************************************
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* InternImage
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* Copyright (c) 2022 OpenGVLab
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* Licensed under The MIT License [see LICENSE for details]
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**************************************************************************************************
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* Modified from
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*https://github.com/chengdazhi/Deformable-Convolution-V2-PyTorch/tree/pytorch_1.0.0
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**************************************************************************************************
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*/
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#pragma once
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#include "cpu/dcnv3_cpu.h"
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#ifdef WITH_CUDA
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#include "cuda/dcnv3_cuda.h"
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#endif
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at::Tensor dcnv3_forward(const at::Tensor &input, const at::Tensor &offset,
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const at::Tensor &mask, const int kernel_h,
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const int kernel_w, const int stride_h,
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const int stride_w, const int pad_h, const int pad_w,
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const int dilation_h, const int dilation_w,
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const int group, const int group_channels,
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const float offset_scale, const int im2col_step) {
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if (input.type().is_cuda()) {
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#ifdef WITH_CUDA
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return dcnv3_cuda_forward(input, offset, mask, kernel_h, kernel_w,
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stride_h, stride_w, pad_h, pad_w, dilation_h,
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dilation_w, group, group_channels,
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offset_scale, im2col_step);
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#else
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AT_ERROR("Not compiled with GPU support");
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#endif
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}
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AT_ERROR("Not implemented on the CPU");
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}
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std::vector<at::Tensor>
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dcnv3_backward(const at::Tensor &input, const at::Tensor &offset,
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const at::Tensor &mask, const int kernel_h, const int kernel_w,
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const int stride_h, const int stride_w, const int pad_h,
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const int pad_w, const int dilation_h, const int dilation_w,
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const int group, const int group_channels,
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const float offset_scale, const at::Tensor &grad_output,
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const int im2col_step) {
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if (input.type().is_cuda()) {
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#ifdef WITH_CUDA
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return dcnv3_cuda_backward(input, offset, mask, kernel_h, kernel_w,
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stride_h, stride_w, pad_h, pad_w, dilation_h,
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dilation_w, group, group_channels,
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offset_scale, grad_output, im2col_step);
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#else
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AT_ERROR("Not compiled with GPU support");
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#endif
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}
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AT_ERROR("Not implemented on the CPU");
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}
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