Commit Graph

2 Commits

Author SHA1 Message Date
pikaliov
f0c876dfc7 Add segmentation post-processing: dark water fix + wetland reclassify
Two heuristic rules applied after SegEarth-OV3 inference:

1. Dark water: if background pixels have mean_rgb < 0.24 and std < 0.08,
   reclassify as water. Fixes GTA-UAV satellite dark ocean (57% → ~15% bg).

2. Wetland reclassify (GTA-UAV only): split false-positive wetland pixels
   by color — green-dominant → vegetation, else → bare soil. Fixes 14.3%
   muddy/wetland false positives on GTA-V hillside terrain.

Config flags: seg_fix_dark_water (default True), seg_reclassify_wetland
(default False, enabled in run_gta_uav.py).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-18 02:37:43 +03:00
pikaliov
686db62c25 Initial commit: World-UAV annotation pipeline
4-modality annotation pipeline (depth, edges, segmentation, chmv2) for 973K
drone/satellite images. SegEarth-OV3 open-vocabulary segmentation with 11
classes optimized for cross-view geo-localization.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-16 11:22:01 +03:00